Traffic Flow Architect

You control a single 4-way intersection using just two toggle buttons:

  • Direction: Switch between North/South and East/West traffic
  • Movement: Choose Straight or Left turns

Your goal? Keep gridlock below 100%. Every stopped car increases stress. Every car that exits provides relief. Balance is everything.

Roguelike Progression

Every 50 cars cleared, the game pauses for a Policy Draft—choose one of three random policies that permanently modify your run:

  • Speed up vehicles (but lose control faster)
  • Reduce stress buildup (but slow down traffic)
  • Increase gridlock relief (but spawn more trucks)
  • ...and more

Each draft also increases spawn rates and difficulty. No two runs play the same.

The Challenge

There's no winning—only survival. How many cars can you clear before the intersection collapses into gridlock?


Made in 72 hours for Mini Jam 203: Flow

Published 13 hours ago
StatusPrototype
PlatformsHTML5
AuthorTielur
GenreSimulation
Made withGodot
Tagscars, Game Jam, Roguelike, traffic

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